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Interactibles are items in the environment players can interact with throughout the series. They can be found in The Evil Within, The Assignment, The Consequence and The Evil Within 2.

Story Related[]

Items in the environment that are integral to the story.

Stable Field Emitter[]

The Stable Field Emitter (SFE) is a device found in The Evil Within 2. It is designed by MOBIUS to prevent Union from collapsing as a contingency.

Initially, the SFE wasn't functioning correctly, as it failed to stabilize Union. O'Neil mentions this during his first meeting with Sebastian. When it's found in City Hall later, Sebastian must power it up, then defend it from the effects of Obscura. After ninety seconds, the SFE will activate, preventing Union from further collapse.

Under Theodore's influence, O'Neil used the SFE to hide Theodore's Stronghold in Union. Sebastian and Torres end up having to destroy it to reveal the priest's domain and pursue him.

Support[]

Items in the environment that are used to help support the player.

Mirrors[]

Mirrors are used as portals to enter and exit Safe Haven and Sebastian's Room. Occasionally, other reflective surfaces, such as windows, can be used.

Upgrade Chair[]

The upgrade chair is used in both The Evil Within and The Evil Within 2. The player can use Green Gel and Red Gel to upgrade Sebastian's abilities and weapons. In the second game, the chair can only upgrade Sebastian's abilities.

Workbenches[]

Exclusive to The Evil Within 2, workbenches are used to upgrade Sebastian's weapons, as well as craft ammo, bolts, and medical supplies.

Coffee Maker[]

In The Evil Within 2, coffee makers are used to fully heal Sebastian. Each coffee maker has a two minute cooldown before it can be used again.

Computer Terminals[]

Used in The Evil Within 2 to travel between areas in Union and The Marrow.

Stealth[]

Items in the environment that are used to hide and avoid enemies.

Cabinets, Beds and Cars[]

In The Evil Within, players can hide in cabinets and under beds & cars. In The Evil Within 2, cars are used to generate noise to lure The Lost.

Lockers[]

Lockers share the same purpose that cabinets do.

Phones[]

Unique to The Assignment, these are used by Juli to lure enemies into rooms to lock them in.

Bushes[]

In The Evil Within 2, bushes are used as a new means of hiding.

Player Traps[]

Items in the environment players can use to damage or eliminate enemies.

Hay Bales[]

Exclusively found in The Evil Within, these are mostly seen in Elk River Village and the Victoriano Estate's barn. They are lit with a match and can be used to burn nearby enemies.

Levered Traps[]

Explosive Barrels[]

Found in both games, these can be shot to burn and damage nearby enemies. In The Evil Within they can come in different sizes. In The Evil Within 2, when toppled over, its contents are spilled into a pool of oil.

Fire Hydrants[]

In The Evil Within 2, fire hydrants can be interacted with to create a large pool of water in the surrounding area, which will conduct and spread electric current when hit by a Shock Bolt.

Spilled Oil[]

Found in both games, these can be lit to burn enemies nearby. In the The Evil Within, these can be lit by matches or shooting them, while in The Evil Within 2 they can only by lit by shooting them.

Enemy Traps[]

Items in the environment placed by the enemies to damage the player or obstruct their path.

Ruvik's Traps[]

The Keeper's Traps[]

Stefano's Traps[]

In The Evil Within 2, certain areas are rigged with Stefano Valentini's traps in the form of tripwires. These are accompanied with cameras pointing at the location where the tripwire is set in place. When triggered, the surrounding area will be contained in a time-warping cage (similar to the ones Valentini places his victims in) and a single Lost or a Hysteric will be spawned. If the player either kills the spawned enemy or they exit the time-warped area, the cage will disappear and time will flow normally.

In The Evil Within 2, Chapter 5, the exterior areas of the Union City Hall have several similar traps presumably placed there by Valentini. With the exception of a spawned enemy, the traps work in the same way as the others. These traps can be used to help the player battle the Guardian more easily, luring it to the areas with the traps to be able to turn around and react more quickly.

Wired Traps[]

Found in The Evil Within 2, when triggered these traps spawn explosive wired bolt traps that can damage the player. These can be disarmed and added to the player's inventory.

Trivia[]

  • In Classic Mode, you can't use the chair or workbench to upgrade, as the ability to upgrade is removed.
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