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In addition to his arsenal of firearms and explosives, Sebastian Castellanos also has access to several melee weapons with which he can use to fight off the horrors of Union.


Melee weaponsEdit

As ever, melee weapons (bar the Bottle, which alerts every enemy within earshot when smashed against a target) are the only truly silent ones in the game, which lets Sebastian get the drop on his enemies without attracting undue attention. Some of these melee weapons have unique skills associated with them as well, which lets Sebastian pull off kills without putting himself in much danger.

Three (technically four) melee weapons are available for use in The Evil Within 2.

"This large Survival Knife is perfect for Sneak Kills and getting into places that are chained shut. It also doesn't require any ammunition."
―Inventory Description.

The Survival Knife is Sebastian's personal melee weapon throughout the entirety of the game. It effectively replaces Sebastian's fists from the first game for hitting enemies, breaking locks and smashing boxes, and is generally used whenever the melee button is hit without either of the three other melee weapons equipped.

Though pitifully weak on anything larger than a Lost, and on any difficulty above Survival, it is the only "permanent" (i.e. lasting many uses) melee weapon available at all times. The knife is the only melee weapon capable of performing every stealth kill ability available.

The Survival Knife is granted for free at the end of Chapter 2, being lodged into Sebastian's shoulder by Stefano Valentini, and is used from then on whenever the player gets into a scripted situation where a melee weapon is required, regardless of what is currently equipped.

Stealth killsEdit

Stealth kills with the Survival Knife are instantly lethal on most lesser enemies, though Hysterics, Laments and Disciples require two such hits to kill.

  • Backstab: This is the standard sneak attack of the Survival Knife, and is triggered by crouch-walking towards an unaware enemy. Pressing the prompted button will then have Sebastian restrain the enemy with his left arm while simultaneously stabbing them in the head with his knife.
  • Ambush: Unlockable for GreenGel ???. This allows Sebastian to grab and execute enemies from around corners, though they must be unaware of his presence for this to work.
  • Predator: Unlockable for GreenGel ???. This is basically a sped-up and automated version of the Backstab kill. While the idea is the same, this kill requires Sebastian to be standing up to perform, and lets him pull off a running stab at a locked-on and unaware enemy. If the enemy turns around or is alerted to Sebastian's presence, the kill attempt will fail.

The Hand Axe functions the same as it did in the first game, being a one-time use melee weapon that instantly kills Lost and does extra damage to larger enemies. Axes can be looted from enemies or found lodged in the environment, and are generally more common than they used to be, though their power on higher difficulty levels appear to have been reduced, as a Lost can survive two hits on Nightmare and up before dying.

The Brass Knuckles return from the first game as the same set of extreme-damage melee weapons capable of obliterating most non-boss enemies with a single punch. They are now a toggle weapon, and need to be "switched on" in the weapons radial menu to use, at which point they effectively replace the Survival Knife until "switched off". Most Stealth kill moves are compatible with the Brass Knuckles with the exception of Predator, though enemies can only be Sneak killed from the front and only when staggered.

Despite the extreme unarmed damage boost, the Brass Knuckles have a shorter effective range than the Knife, requiring most enemies to be within hugging distance to properly score hits; they also prevent Sebastian from using Axes until unequipped, though he can sill pick one up if he doesn't have any on hand.

Clearing the game on either Nightmare or Classic once will unlock the Brass Knuckles for every subsequent playthrough on that same save file.

The bottle is used mostly to distract enemies, much like in the first game, though opportunities where one can be used offensively do exist. It notably is the only "noisy" melee weapon in the game, as every possible use of the bottle involves smashing it somehow, which will alert every single enemy within earshot.

Bottles are now a proper part of Sebastian's arsenal, and up to five of them can be carried at any given time. Other than that, the strategies from the previous game still apply. Spare bottles in the inventory can be automatically consumed to break free from an enemy's grasp with the Bottle Break skill.

AchievementsEdit

Wait For It... Wait For It...
15 Gamerscore - Trophy bronze

Killed an enemy using an Ambush.
I Am The Night I Am The Night
25 Gamerscore - Trophy bronze

Killed 10 enemies using Sneak Kills.
Smoke Assassin Smoke Assassin
15 Gamerscore - Trophy bronze

Killed 3 enemies using upgraded Smoke Bolts.

TriviaEdit

  • The only melee weapon from the first game to not make a reappearance in the sequel is the Torch due to the enemies' removed weakness to fire.
  • In very dimly lit areas, the outline that results from aiming the bottles can be used as a “radar” which will outline all affected enemies in red.

GalleryEdit