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The Evil Within
Theevilwithin cover

Developer:Tango Gameworks
Publisher:Bethesda Softworks
Director:Shinji Mikami
Engine:id Tech 5
Released:October 14, 2014
Genre:Survival Horror
Platforms:Microsoft Windows
Playstation 3
Playstation 4
Xbox 360
Xbox One
Media:Optical disc, download
Players:1

The Evil Within, also known as Psychobreak (サイコブレイク, Saikobureiku?) in Japan, is a survival-horror video game developed by Tango Gameworks and published by Bethesda Softworks. The game was directed by Shinji Mikami, the creator of Resident Evil & a former Resident Evil 4 director. The game utilizes id Tech 5 engine that has been modified to suit the game.

The Evil Within was released on October 14 2014 for PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.

Plot

Detective Sebastian Castellanos and his partners, Joseph Oda and Juli Kidman arrive at a crime scene located at the Beacon Memorial Hospital.

Having arrived, they find a massacre has taken place inside the hospital, with the place now seemingly deserted. After finding a sole survivor, Sebastian witnesses through the hospital CCTV, fellow K.C.P.D officers running from and firing upon an unseen force. They are then brutally killed by a disfigured, supernatural, hooded man, who then appears behind Sebastian and attacks him, knocking him unconscious.

Sebastian then awakes in the basement of the Hospital, and after escaping the dangers that lurk within the bowels of the mental institute, he finds himself thrust into a nightmarish world, where horrific monsters and unimaginable terrors roam.

Gameplay

The game primarily focuses on 3 key gameplay elements:

  • Survival Horror - The player must navigate through the hostile game world with limited resources. This requires the player to use their wits to survive and correctly manage their few resources as they encounter various terrors and dangers throughout the game.
  • Traps and Puzzles - The player not only needs to struggle to survive, but also face dangerous traps and mechanisms. Being careless with traps can cause death. However, the player can also utilize the traps to their own advantage.
  • Alternating Environments - Throughout the game, the environments may change without warning in real-time based on the player's actions, adding more variables to the game.

While exploring, the camera is set behind the player and is able to freely move them around. However, the camera can also change views sometimes. During combat, aiming puts the camera in over-the-shoulder mode. Combat isn't usually forced upon the player; as supplies are scarce in the game, the player can run away and hide, avoid the enemy by sneaking or performing stealth kills. The player also has access to a last resort weapon called the Agony Crossbow, capable of utilizing various bolts. The player can shoot them either at enemies or onto surfaces, setting them up as traps.

In case of inventory managing, the player can bring up a circular menu to change items/weapons anytime. At the same time, the player is also able to set the items to a designated shortcut so that they are able to quickly change items/weapons in real-time. Depending on the difficulty, the player can only carry a specified amount of items and ammunition by default, but can choose to upgrade the amount later on. 

Enemies

  • Haunted - The most common enemies in the entire game. They are hapless victims who lost themselves to the destructive and uncontrollable nature of the STEM system, twisting and deforming their appearances into hideous zombie-like beings, melded awry with objects like barbed wire, glass, rope and nails. They can wield an incredible variety of weapons, and at times can demonstrate impressive combat maneuvers. Though they endure a tremendous amount of damage in battle, they have a particular weakness to fire, similarly to the man who took of them their lives, Ruvik. They can also be found in an invisible variety.
  • AlterEgo - In contrast to the Haunted, AlterEgos are victims of STEM who had dissociative identity disorder, and as such, both of the consciousness' manifested themselves within the system, becoming shambling husks of their former selves: pink, corpse-like creatures, pulsating muscles bursting through their stomachs, and two heads fighting over the same body, the hostile personality overtaking the host personality, living off of it like a parasite, spewing acid from its tumor-like maw, razor-sharp teeth always snapping, moaning in agony. If they come near Sebastian they will slash at him with their bone-claw like hands, or try and grab him and take a substantial amount of health by biting into him. They will also vomit acid, and, at times, release an insectoid-like creature from it's stomach at the end of a long tentacle, crushing Sebastian's head if it manages to latch on. These foul creatures are brought down quickest by destroying the parasite head. Newborn versions of these creatures, known as The Babies, can be seen crawling and hopping around in a few places of the game, and can easily be killed by stomping and kicking, or simply walking on them.  
  • Trauma - Tall, naked humanoids with pale skin and drooping flesh where a face would normally be. They are manifestations of Ruvik's immense hatred for the religion that was brought upon him as a child, shown by the large wooden beams they carry on their backs. They have no forearms, but rather a massive hook-clawed gauntlet attached to their right arm, while their left arm chained to the beam on it's back, which it will angrily tear off if it is damaged enough. Apart from slashing at Sebastian with their gauntlets, or charging at him with them plowing the ground, they will sometimes lob the large hook (chained to the second beam) forward several feet, attempting to snag Sebastian, and pull him back to them, impaling him on their gauntlets. 
  • The Keeper - A dangerous being within STEM that has a safe wrapped in barbed wire for a head, as a manifestation of the safe where Ruvik kept his research. He wields a large meat tenderizer which is also wrapped in barbed wire as well as a spiked sack filled with the brains of his victims. When killed he will reanimate through a nearby safe. His appearance is similar to that of a butcher, as he wears a plastic apron and protective gloves.
  • Reborn Laura - The horrific reincarnation of Ruvik's sister, who perished in a barn fire to save her brother's life. Ruvik longed to be with her so much that his memory of her manifested itself within STEM, twisted by his rage. She has long black hair and four strong arms with long, sharp claws. Though she wears no clothes, she still has shoes on her feet. Similarly to the Haunted and Ruvik himself, it is revealed that she too has a particular weakness to fire.
  • Sadist - A large deranged man wearing a metal apparatus over his face who heavily enjoys mutilating others with his chainsaw, the Sadist is a recurring foe and the first opponent that Sebastian will face in his journey. Though he is usually seen wielding his barbed-wire chainsaw, he can also be seen using a butcher's knife and a rocket launcher.
  • Sentinel - A massive guard dog seen outside of Cedar Hill Church, which Sebastian must battle to escape with Joseph and find Leslie in the church. The Sentinel is Nearly seven feet tall, with patches of fur missing, and barbed wire wrapped around the entirety of it's body, as well as orbitoclasts and railroad spikes impaled into it in various areas. It's face seems almost paralyzed, apart from its ability to howl, and a veiny, festering growth leading to the massive maw protruding from it's throat seems to have rendered its lower jaw deformed. Next to it's original eye, now glazed over and milky white, is a massive, yellow eye that seems connected to the growth. It has grown feral due to a consistant diet of human flesh "offerings".
  • Zehn - One of the twin giants found chained up within the courtyard before the church. He was left on the doorstep of the church, and soon grew nearly ten feet tall. The right side of the face seems to have a bothersome deformity, resembling a healed burn wound. He wields a stone club, which he will swing about wildly, sometimes even throwing.
  • Neun - One of the giants found chained up within the courtyard before the church, and twin brother to Zehn. He was so unstable that a mask was placed over his head, making it so he couldn't see or hear anything. He has a chain protruding outwards from his heart as well. In contrast to his brother, Neun will fight using his arms and legs, and his signature finishing move is to tear Sebastian's arms off and step on his face.
  • Heresy - A massive, pustule, spider-like creature born as a result of a person who lost their identity to STEM and went on a rampage, devouring anyone he found. He now has numerous tubes connecting his face to his anus, living eternally off of his own fecal matter. He is the predominant entity found roaming throughout Krimson City, chasing Sebastian and his partners throughout the city, eventually latching onto their bus and battling them. Apart from shaking the bus and using various attack patterns with his legs, he will also release large centipede-like creatures from his tumorous gumma-like masses.
  • Ruvik Doppelganger - The results of test subjects who connected on a closer level to Ruvik himself while inside STEM, (though not on a level as close as Leslie's) becoming a doppelganger of him, appearing almost identical in appearance, save for wearing a mental patient outfit rather than no shirt, and having no head inside their hood, only darkness. They can summon Laura-like hands from puddles of blood that will chase Sebastian relentlessly, unless the doppelganger is knocked over or killed. If they catch Sebastian, they will drag him under.
  • Quell - A horrid creature born from Ruvik's desire to remain unseen by others, as evidenced by its inherent ability to turn invisible. It possesses six tentacles, which it uses to catch it's victims, and atop its torso is ahead with no eyes, but a large mouth that can unhinge back to reveal layers of sharp, jagged teeth. It prefers to hunt it's prey from the shadows, but when forced to, it will come out and fight in the open. It possesses several unique abilities, such as spraying black ink, similarly to an octopus, which will make Sebastian dizzy. It can leap great distances, and moke incredibly fast when slithering along the floor or through pipes. When hiding, it will spawn out slug-like creatures that will chase Sebastian around. When invisible, it can be found sticking to walls, the ground, or even sneaking up on Sebastian.
  • Amalgam Alpha - The Amalgam Alpha is a beast manifested from the final consciousness of subjects who died while connected to STEM, forming a hulking monstrosity that can teleport to locations and chase Sebastian, or even teleport him, although it lives in the parking garage, where it prowls around on all four of it's limbs searching out victims to devour with the long retractable eyestalk that can emerge from it's back. At the front of it's body are two large heads missing their lower jaws and noses., and with black marks sewn into their forheads where their eyes would be. Atop the base of it's body is the upper half of a man, flopping around in agony as the creature moves. Chains jangle from it's limbs, which serbe as both arms and legs. Apart from leaping and using it's body mass, the creature can also pick Sebastian up, and reverse it's body, opening up a gaping aperture in it's body with a purple glow. It's eye will then end up there, though if it catches Sebastian it will swallow him whole. The eyestalk is it's weakness, although it will only reveal itself if Sebastian is well-hidden, save for it's second form.
  • Shigyo - An aquatic being born from the consciousness of a woman who drowned while connected to the STEM. It has a relatively bony physique, but possesses long arms, which it uses to pull under anyone who it can't catch with it's mouth. It's body ends in a fish-like tail, and it's head has strands of long, stringy black hair. It's enormous mouth is the only quantifiable feature of it's head, with numerous crooked teeth held down by braces, a manifestation of how unhappy the woman was with her crooked teeth. The creature cannot be fought, and shoudl eb avoided at all costs in underwater environments.
  • Ruvik - The main antagonist of the game, Ruvik is the man who developed the STEM system almost entirely by himself, and with his brain at the center, he has complete control over everything within it, turning it into a terrible nightmare world that reflects his own psychotic mind. He possesses all manner of abilities within the world he has created, though most frequently used by him are teleporting himself and others, and summoning monsters. He appears as a menacing young man wearing a hooded cloak and pants, the rest of his body ravished by burn scars that constantly cause him pain. The right half of his head is covered with a glass plate, exposing his brain. His primary goal throughout the game is to escape STEM and once again wreak havoc in the real world, seeking vengeance against those who took his life away from him.

Weapons

  • Knife - Combat knife that is used solely for stealth kills, cannot be used in actual combat.
  • Handgun - A standard revolver, and the primary firearm used throughout the game and the first one you'll acquire, it also has the most abundant type of ammo you'll find. While not a particularly effective when first using it, after the weapon has been upgraded it becomes very efficient for dealing with regular enemies.
  • Burst Handgun - A rapid-fire pistol, which is best saved for dangerous situations, such as delivering several bullets at once to an enemy's head/weak spot, or dealing damage to a cluster of enemies.
  • Shotgun - A pump-action shotgun similarly based on the Winchester Model 1897 Trench Gun, this weapon is very effective for taking down tougher enemies, such as bosses, and is useful when dealing with close-nit groups of enemies. The initial performance of the weapon is pretty decent, though ammo for the shotgun is rather rare, at least earlier on in the game.
  • Magnum - The Magnum, found very late ingame due to it´s power, it´s based on the Smith & Wesson Model 27 it´s ammo is really rare and hard to find making it only usable against hard bosses.
  • Sniper Rifle - Used to kill foes from a long distance.
  • High Penetration Sniper Rifle - A much more powerful variant of the Sniper Rifle, comprised of a more metal alloy as opposed to a wood stock.
  • Grenade - Hard to find, and used only against hard bosses and great groups of enemies.
  • Agony Crossbow - The crossbow is special due to the many different ammo types that it can use. Each type of crossbow bolt has a different effect, and the crossbow can be used as both an offensive weapon, as well as a defensive weapon. The list of bolt's goes as follows:

Cast

Pre-order bonus

Those who pre-ordered the game or bought specific copies were provided with a pack called the Fighting Chance Pack, which gives the player some exclusive items, such as the Double Barrel Shotgun, as well as useful extra items found in the base game:

Development

The game was revealed in April 2012 under the code name ZWEI with Shinji Mikami being the director. On April 15, 2013 and over the next few days, Bethesda Softworks released a series of short cryptic videos of the new game. It was officially announced in April 19, 2013 revealing the title of the game, the consoles it will be released on and a live action teaser trailer.

Videos

For walkthrough video content, please visit the Walkthrough page.

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