The Executioner is the third DLC of The Evil Within. Set as first-person battle matches, the player takes control of a Keeper and faces many creatures and characters from the game. As enemies are defeated, coins are collected to purchase new weapons and upgrades.

Plot Edit

The story is focused on a man named Pedro Martin, who is linked to MOBIUS, is connected to the STEM, and is in control of a safe headed creature known as The Keeper. The player is in search of his daughter and must follow diaries to understand the truth.  The Keeper is also given orders by MOBIUS to eliminate the other subjects within the Mansion and other locations due to their effect on his daughter.

It is revealed that most of the creatures within Ruvik's world were once patients and test subjects, twisted by the experiments of STEM. As the player kills them, the daughter's own mental degradation slows, only to suddenly pick up again, even quicker than before, which MOBIUS eventually realizes is due to the father himself reading her notes. Upon finding the daughter, a dark form detaches from the player and takes the form of the Dark Keeper, who puts her in a cage to exist within the STEM forever. The player must then destroy the Dark Keeper's head safe, damaging his own in the process until both are destroyed.

After defeating the Dark Keeper, you are released from your connection to the STEM. The last scene shows the daughter standing next to the unknown man in overalls laying in the STEM tube, now at peace and possibly surviving the mental trauma of his self-induced separation.

Gameplay Edit

The gameplay is rather simple. You hit enemies with your weapons enough until they are dead or are unable to move. When the are unable to move you follow out the Execution by using a finishing blow. Most of the time when you kill enemies they drop tokens to collect, so you can use them to buy things in the shop. When you're not fighting enemies, you're smashing boxes trying to collect tokens as well.

Other then that, you mainly go around kicking down doors and using your special search sense to find hidden secrets. You also have collectibles as well, only three types this time however. The first, being your daughter's diary pages, the second, being journal pages from the other subjects in STEM with you, and the third, being mission directives from MOBIUS.


For the main article, see The Executioner: Collectibles

The DLC also features collectibles just like The Assignment and The Consequence. The three different types of collectibles are parts of your daughter Marta's diary, MOBIUS Directives, and Torments.

Objectives Edit


Throughout the course of the DLC, enemies will drop memory tokens, a currency that can be used to purchase weapons and upgrades from the shop.  The shop is represented as The Keeper's vault on a wall in certain locations.  The following items are available for purchase from the beginning:

  • Health Upgrade
  • Defense Upgrade
  • Speed Upgrade
  • Hammer Upgrade
  • Wire Traps
  • Dynamite

The following items are made available after completing certain tasks:

  • The Chainsaw - Defeat the Sadist
  • Molotov Cocktails - Defeat Joseph Oda
  • Rocket Launcher - Defeat RPG Sadist
  • Sword - Defeat Dark Keeper
  • Golden Hammer - Defeat Sebastian Castellanos - 250 tokens
  • Unlimited Ammo - Complete all Torments

Execution Chambers Edit

Execution chambers are small challenges throughout the DLC. They are presented as portals, and once inside, The Keeper must eliminate a set amount of enemies using a combination of weapons and traps throughout the room. They are presented as a good way to get memory tokens. The enemies are:

First boss: Sadist ( Very Easy)

Second boss: Zehn (Easy)

Third boss: Joseph Oda (Medium)

Fourth boss: Amalgam Alpha (Medium)

Fifth boss: RPG Sadist (Medium)

Final boss: Dark Keeper (Hard)

Secret boss: Sebastian Castellanos (Very Hard)

Upon staring a New Game+, the Final Execution Chamber is made available near the end of the game in the mental patient ward. Inside, swarms of enemies will attack, along with several bosses from earlier. The Sadist will come first, followed by Zehn on his defeat. After Zehn is defeated, both the Sadist and RPG Sadist will attack. After their defeat, the Haunted will no longer spawn, but Joseph and Sebastian must be faced together.

Trivia Edit

  • Unlike the main game and the other 2 DLCs, this DLC is in First-person view instead of Third-person view (over the shoulder) and the letterboxing is disabled by default.
  • The main character and his daughter appear to be Pedro and Marta Martin who were listed as missing in the main game.
  • It's unclear when exactly this DLC takes place. Most likely, it takes place before Sebastian wakes up in the real world at the end of the main game and after Leslie escapes from STEM. The reasons are that:
    • The same MOBIUS facility shown in the main game is still used in the cutscenes of the Executioner DLC
    • MOBIUS Directive documents confirm Ruvik's escape into Leslie, showing that Leslie left before the events of the Executioner DLC
    • When Sebastian wakes up at the end of the main game, the facility is abandoned and Leslie has already left the facility
      • With this in mind, the question of how long Sebastian was out after Kidman freed him is brought to mind
        • At the end of the Consequence DLC, Kidman asks Myra how long it's been. Myra replies "37 minutes since the first pulse". After that, Kidman frees Sebastian so Sebastian was probably out for a couple of hours, since at the start of the main game, it was in the morning or afternoon, and at the end of the main game, it is night.