"That guy said he was a killer and that his job was to kill monsters. He said that he was collecting those weird tokens and made me look for them, but when I tried to put one in my pocket he started screaming and got this scary look in his eyes. He might kill me if I try to run away. He might kill me if I don't."
Location: Use the Memory Scanner on the skull painting next to the dining table on the way to fight the Chainsaw Sadist.
"Is everyone going to turn into a monster? There was a tall guy I walked with for a while because he was lost.
He said he couldn't remember where he came from. He was always talking to his brother even though you couldn't see him. He started to freak me out so I got out of there. Then he started chasing me and, when I looked back, he was turning into one of those things. Is that going to happen to me? This place is so weird.
Everything from before I came here seems like a long time ago."
Location: Use the Memory Scanner on the piano after the Safe Teleport tutorial.
"How did I get here anyway? I try to think, but I can't remenber. I think it was therapy, but Dad and I fought about it? He said that Ruben guy might be able to help me, but he didn't trust him. But I had to try."
Location: Use the Memory Scanner on the bathtub in the bathroom on the way to the fight the Haunted Joseph Oda.
"I'm all right. The guy with glasses didn't look like anyone I should be talking to. I can still hear his laughter in my head. I don't think he knew who he was anymore. I think the trick to keeping my mind together is to think about all the stuff I'm going to do when I get out of here."
Location: In the same hallway as Entry 6, enter the Victoriano master bedroom at the end of the hall and use the Memory Scanner at the foot of the bed.
"What was my doctor doing here? I saw him walk down the hall."
Location: After defeating the Sadist, Zehn and Joseph Oda, the Victoriano family portrait will dissolve under a shower of blood and revealing a long hallway. Follow Marta's shadow down the corridor to find the page. Unmissable.
"I don't know what to do. I keep forgetting Mom and Dad's names. It's happened like five times now... I can't believe I'd forget something like that. I should tattoo them on my arm or something."
Location: While on the way to fight the RPG Sadist, enter the door after the slime recedes. Take a left into the first room on the left, then turn left again and use the Memory Scanner to reveal the page.
"The shaking won't stop. I can't remember Dad's face. I'm slowly forgetting who I am. There are all those monsters around. It's like I don't even care if they get me anymore. But at least I want to see Dad one last time."
Location: Immediately after opening the doorway to fight the Amalgam Alpha, use the Memory Scanner next to the empty torture rack to find the page.
MOBIUS Files are always found on the player's path as they clear their way through the DLC's bosses. The Directive files need to be collected to trigger the objectives, and the Transcripts bar the way to important boss fights unless picked up, so neither are missable.
This experiment will explore a method of extraction from within the STEM environment. Your objective is to rescue your daughter, who is already inside STEM, by eliminating all other test subjects.
Subject CB-212, a convicted murderer, has been completely dominated by STEM. His influence grows and he is disrupting your daughter's memory patterns. Kill CB-212 and assess the girl's conditions.
==SUPPLEMENTARY INFORMATION== STEM erodes a subject's memories incrementally, gradually altering their personality and physical appearance until finally the subject is dominated by STEM.
Based upon the data from the Ruvik incident it can be inferred that the Ruvik entity was able to leave the STEM system by entering the physical body of the test subject Leslie Withers. This first trial will explore STEM's mental degradation effects on more standard methods of egress.
Transmissions from the outside as well as tracking within STEM are subject to error and time delays. Use your own judgement in handling any encounters.
The rate of your daughter's memory loss has been greatly reduced with the death of CB-212. It can be surmised that his influence on others has been negated.
Data indicates that your daughter is on the move, possibly with subject CB-207. Eliminate him. Data will be recorded and progress and stability of STEM domination analyzed.
==SUPPLEMENTARY INFORMATION== Dominated subjects are used by STEM to emit at wavelengths which deteriorate the memory and willpower of others in the area. This ancillary function serves to accelerate STEM's domination function.
Testing and analysis needed to determine effect of removing a relay point upon the stable extraction of a subject in a target memory state."
As before, with the death of CB-204 the rate of your daughter's memory loss has slowed. However, all other subjects show more advanced decay than previously recorded. More investigation is necessary.
Coinciding with this event, a pathway at the heart of the mansion has opened. We have also located subject CB-205, an ex-soldier.
CB-205 must be eliminated.
Eradication of remaining test subjects will leave the girl the only one to retain any memories. However, there is a strong possibility that those memories will not be intact.
The approximate locations of remaining subjects can now be determined, but deterioration of the memories of the other subjects suggests that full STEM domination of other subjects may have occured.
==SUPPLEMENTARY INFORMATION== The appearance of this new location within the manor house suggests a link with the Ruvik entity, and it is believed to be a residual effect of his presence.
It is unknown if any part of his consciousness is retained within STEM. However, the girl is now on a linear path directly out of our observable area. Influence of the Ruvik entity would account for this change.
Cross-reference previous Ruvik case files as well as goals of test subjects discernable from their individual transcripts."
The influence of the soldier subject has been negated. We have also determined the location of your daughter as well as your next target.
STEM's domination of your daughter dramatically accelerated. The moment she is completely subdued, rescue will no longer be possible.
You must find and eliminate the psychiatric patient CB-210.
==SUPPLEMENTARY INFORMATION== It is unclear if the sudden acceleration in STEM domination is caused by CB-210 or some artifact of the Ruvik entity. There has been circumstantial evidence of his presence, but nothing has been verified.
Will examine data from the Ruvik incident to support the supposition that reducing the number of test subjects will bring one closer to the core.
Erosion of the girl's memory cannot be avoided, but we are formulating a new hypothesis to account for recent developments.
Transmission is difficult in the basements below the mansion. There are two targets left, but obtaining accurate readings is difficult."
MOBIUS Directive 07
"Mobius Directive 07: The Next Phase.
The anomalous readings of the Ruvik entity have ceased. Despite this, your daughter's progress towards STEM domination has not stopped.
Ruling out Ruvik as a possible cause, it is reasonable to believe that the only other other test subject within STEM is the cause.
The last remaining test subject is you. Have you been in direct contact with your daughter?
==SUPPLEMENTARY INFORMATION== Transmitting files on your daughter, but your location within the manor house basement cannot be determined."
At Phase 4, our detective subject exhibited repeated loss of self-awareness as well as involuntary suicidal tendencies. We count at least four attempts. Subject also showed repeated intermittent physical deformation.
Subject's initial recovery has reversed course and at present he has lost self-awareness. Inflow of consciousness from other subjects is a component of STEM domination. Subject's memories appear to be disorganized and linguistic ability minimal.
Transcript, Subject CB-205 ("Soldier") "This place is like a dream come true."
Time Index 01: "I never seem to get tired here. I can fight forever."
Time Index 02: "These grunts are stupid but they don't quit. If I could get 'em organized..."
Time Index 03: "Gettin' a little sick of these dead-heads. I keep blowin' 'em away but more of 'em come." Time Index 04: "Somebody somewhere is watching me. You won't get the drop on me."
Time Index 05: "I can do anything I want in this place. I'm a rocket-launchin' fool."
Time Index 06: "Bring it on, bitches! I got ammo out the ass!"
Time Index 07: "It's like there's an icicle freezing my brain. They're tryin' to take my thoughts..."
Time Index 08: "I ain't one of you! No one's ever gonna take me down! Hooah!"
Torments are different ways of executing an enemy as the Keeper, some of which are rather straightforward while others can be a little bit tricky and situational. Working as a type of achievement, the player must complete all Torments in order to unlock Unlimited Ammo in the shop.