- "That cockroach. That sycophant. Living off me. Feeding off my work. I'll have to figure out how he got the combination to my safe..."
- ―Ruvik, furious at how Jimenez was using him
The Keeper is a tall, large-built humanoid clad in what looks to be a butcher's outfit, complete with big rubber boots, gloves, and an apron. He has/wears a safe for a head, which is completely featureless on the inside save for a mass of pulsing flesh where his face would be. A metal basket is worn on his back, though he never seems to place in or remove anything from it.
His primary weapon is a large meat tenderizer hammer with a large spike on the opposite side, with which he habitually uses to impale a victim through their head. In his other hand, he is most often seen holding a sack filled with the severed heads of his victims, with spikes and broken orbitoclasts poking out of it in various places.
While his powers may seem to be the most mundane among Ruvik's cronies, the Keeper relies mainly on brute strength and his ability to teleport to any of the safes that may be in the area. And there are usually many wherever he must fought, too, which allows him to be virtually omnipresent and ensuring no place is safe. The visuals of repeated camera flickers and glitches along with pounding and scratching noises herald a Keeper's arrival in such a manner.
A dark manifestation of the Keeper is fought as the final boss of The Executioner. He looks identical to his normal counterpart, although is wreathed in darkness, giving him a charcoal-purple coloration, and wields a large Sword in place of the hammer. In addition, he possesses the ability to summon Laura-like arms to pursue his adversaries, akin to those created by Ruvik's Doppelgangers.
The Keeper was born from a combination of Ruvik's memory of the safe where he kept his research, and his unbridled rage. The safe head represents the atrocities of Ruvik's past that he's trying to keep hidden, literally crushing anyone who comes near.
The Evil WithinEdit
The Keeper made his first "official" appearance in the game during Chapter 7, at the end of which he serves as a boss Sebastian Castellanos must defeat.
Sebastian will be facing off against the Keeper in a sealed chamber with toxic gas constantly pouring in. In order to progress and avoid death by suffocation, Sebastian must incapacitate the Keeper and close the 3 gas valves in the area. While not particularly tough himself, the Keeper can respawn from any of the safes littered about the area. After closing the three valves, the Keeper is seemingly destroyed after Sebastian threw his head safe into a spiked trap and crushed it.
Despite this, the Keeper makes a reappearance in Chapter 13 as Sebastian and Joseph Oda are making their way through an abandoned apartment building. While not directly fought, the Keeper resolves to hinder the duo's progress by setting numerous traps along their way before finally cornering them in a meat locker. Once again the Keeper can be fought or fled from, though killing him here won't prevent his later appearances.
Two Keepers make a final appearance at the end of Chapter 15 as a sub-boss fight before reaching Ruvik. These must be fought and defeated in order to progress.
The Executioner Edit
As the Keeper is the avatar assumed by the protagonist of this DLC, he is not fought. The plot drops several hints that the controllable Keeper is one of many, however, and an empty chamber of what looks to be the previous Keeper can be found near the end of the DLC.
While the true Keeper is not fought, a dark manifestation of him is, and serves as the final boss.
The Evil Within 2 Edit
The Keeper briefly returns in The Evil Within 2 during the boss fight with Theodore Wallace, who uses Sebastian's memories of STEM to torment him. After Sebastian defeats The Sadist, he is pulled through the ceiling and dropped into The Keeper's domain, where three Keepers attack him. After the final one is defeated, its head lands on the floor with blood running out, only to have Laura crawl out of it.
The Evil WithinEdit
- If one has the patience and the skill needed, they can continuously farm trap parts from the Keeper in Chapter 7 after shutting off the toxic gas, as he drops the barbed wire traps indefinitely. If the Keeper does not seem to be dropping traps, this can be fixed by making the Keeper flinch using the shotgun.
- The Keeper has a habit of banging on his head safe with his hammer whenever he spots Sebastian. As this makes a distinctive noise, it could serve as a warning for the player to start making some distance.
- If the player kills him enough times in Chapters 7 and 13, he will no longer have any safes to spawn from and will not antagonize them until they leave the area. There are 34 possible respawns for the Keeper during Chapter 7, but only 5 in Chapter 13.
- The Dark Keeper takes reduced damage from the Rocket Launcher, Dynamite and is stunned less by barbed wire traps. As such, melee weapons are recommended, although his own speed is something to worry about if the player cannot reliably dodge.
- The wide swing arc of his Sword leaves the Dark Keeper vulnerable for a few seconds after a miss, which is ample time for the player to follow up with several hammer blows or grind on him with the Chainsaw.
- If the player has already completed the DLC once, using the Sword on the Dark Keeper himself is also frighteningly effective, capable of taking off huge chunks of health off of him in just a few slashes.
- If Sebastian is caught in a barbed wire trap with the Keeper around, or his health is depleted by a hammer swing, he will fall down to his knees. Sebastian then looks up, only for the Keeper to ram the spike of his hammer directly through his head, killing him. He then walks away with Sebastian still hooked onto the hammer.
- If Sebastian's health is depleted via a neck grab, the Keeper will toss him to the ground and batter his head in with two hammer strikes.
- If Sebastian fails to throw off the Keeper's safe head when it latches onto him, the safe will rip off his head.
| I Don't Have Time for This!|
It won't stay dead! Better only fight when I have to.
Completed Chapter 7 having killed only 2 Keepers.
| What's In The Box?|
Escape the Keeper beneath the catacombs.
- The Keeper's design and character motif are heavily reminiscent of the Pyramid Head from the Silent Hill franchise. To elaborate: both creatures bear the same general appearance of a large, well-built man clad in an apron with a metal "helmet" and equipped with an oversized weapon based on a butcher's instrument, that they drag along behind them audibly as they stalk their prey.
- During Sebastian's encounter with two of them during Chapter 14, camera angle and their apparition, each on the side of a door, are again very reminiscent of the fight with the twin Pyramid Heads in Silent Hill 2.
- In the developer's concepts, it was mentioned that The Keeper collected brains instead of severed heads.
- The Keeper's kill animations on Sebastian always seem to destroy his head, or at least his brain. He seems to be a "brain-collector" of sorts according to The Art of The Evil Within, in that he murders those who are likely to uncover Ruvik's deepest secrets and extract their brains to cover them up, hence the sack. As such, leaving a victim with no intact brain to collect is both uncharacteristic and counter-intuitive to his role and purpose.
- The Keeper was originally designed to fill the role of a butcher instead, as early concepts showed him wielding large cleavers while wearing (or perhaps having) a pig's head.
- A miniature figure of the Keeper can be found in The Evil Within 2 during Chapter 17, it will be kept in Sebastian's Room during subsequent playthroughs.
- In The Evil Within, a level consisting entirely of hanging versions of the Keeper's head was drawn out conceptually, but scrapped due to troubles visualising it.
|The Evil Within|
|Gameplay • Chapters • Characters & Creatures • Weapons & Equipments|
|The Evil Within 2|